HELP
An object that may contain other objects.

USE
Use UserObject to logically and physically
group objects together.  Move other objects
into the work area of the open view of the
UserObject.

A UserObject operates just like any other
object; no objects inside of a UserObject
operates until all data inputs to the
UserObject are activated.  All operations
inside to the UserObject must be completed
before the data outputs are activated.

The right-most button on the title bar of
the open view is a maximize button; it
increases the size of the UserObject to the
size of the HP VEE work area.

When objects inside the UserObject are
connected to objects outside the UserObject,
input and output pins are automatically
created.

LOCATION
Device ==> UserObject

OBJECT MENU
The object menu of the UserObject is not
available from the panel of the open view.
From empty areas on the open view panel, the
right mouse button gives a pop-up Edit menu,
just like the one available on the main work
area.  When the pointer is over an object,
the right mouse button gives the object menu
for that object.

* Show Panel on Exec - When set, shows the
panel view associated with the UserObject
when the UserObject operates.  This is only
available after the UserObject's panel view
has been created (by way of Add To Panel).

* Secure - Prevents the UserObject from ever
being modified.

* Unpack UserObject - Deletes the UserObject,
but not the objects contained in it.

* Trig Mode - Specifies the trig mode used in
the UserObject (degrees, radians, or
gradians).

* Edit ==> - A parent menu that leads to the
UserObject context Edit menu.  This menu
contains the same choices as the main menu
Edit menu.  You can get the pop-up Edit menu
by clicking the right mouse button on the
UserObject work area.  The following choices 
are context sensitive to the UserObject:

  * Clean Up Lines - Routes the lines in the 
UserObject around objects.

  * Move Objects - Moves several objects 
simultaneously. 

  * Create UserObject - Creates a UserObject
of the currently selected objects.

  * Add To Panel - Creates a panel view
containing the selected objects.

NOTES
To create a UserObject of the currently
selected objects, use Create UserObject.

It is convenient to save UserObjects of
common functions (using Save Object) to
create a library of functions to be used
again.

UserObject allows the addition of the XEQ
inputs.

If the XEQ input is activated, UserObject
operates even if all its data input elements
are not satisfied.

When a breakpoint is set on an object in a
UserObject (that is displayed as an icon view
and Show Panel on Exec is off), Step ignores
the breakpoint.

SEE ALSO
Add To Panel, Create UserObject and Secure.
