HELP
Puts selected objects into a UserObject.

USE
Use Create UserObject to group objects
together logically and physically.  Select
the objects to be included and then select
Create UserObject.  The UserObject created
contains the selected objects.

A UserObject operates just like any other
object; no objects operate inside a
UserObject until all data inputs to the
UserObject are activated unless the optional
XEQ pin is activated.  All operations inside
the UserObject must be complete before the
data output is activated.

The right-most button on the title bar of
the open view is a maximize button that
increases the size of the UserObject to the
size of the HP VEE work area.

If the objects in the UserObject were
connected to other objects before they were
in the UserObject, terminals are
automatically created on the UserObject to
maintain the connections.  When objects
inside the UserObject are connected to
objects outside the UserObject, input and
output pins are also automatically created.

LOCATION
Edit ==> Create UserObject

OBJECT MENU
From empty areas on the open view work area,
the right mouse button gives a pop-up Edit
menu, just like the one available on the main
work area; when the pointer is over an
object, the right mouse button gives the
object menu for that object.

* Show Panel on Exec - When set, shows the
panel view associated with the UserObject
when the UserObject operates.  Show Panel on
Exec is only available after the UserObject's
panel view has been created (using Add To
Panel).

* Secure - Prevents the UserObject from ever
being modified.  Because you cannot unsecure
a UserObject, when you select Secure, you are
prompted to save the unsecured UserObject.
After you have secured the UserObject it can
only be viewed as an icon (or panel view if
one exists) and cannot be opened or modified.

* Unpack UserObject - Deletes the UserObject,
but not the objects contained in it.

* Trig Mode - Specifies the trig mode used in
the UserObject (degrees, radians, or
gradians).

* Edit ==> - A parent menu that leads to the
UserObject context Edit menu.  This menu
contains the same choices as the main menu
Edit menu.  You can get the pop-up Edit menu
by clicking the right mouse button on the
UserObject work area.  The following choices
are context sensitive to the UserObject:

  * Clean Up Lines - Routes the lines in the
UserObject around objects.

  * Move Objects - Moves several objects
simultaneously.

  * Create UserObject - Creates a UserObject
of the currently selected objects.

  * Add To Panel - Creates a panel view
containing the selected objects.

NOTES
If no object are selected, Create UserObject
is not available.  To create an empty
UserObject, select UserObject from the Device
menu.  You can place objects inside the
UserObject after it has been created by
moving them inside the UserObject boundaries.

It is convenient to save UserObjects of
common functions (using Save Object) to
create a library of functions to be used
again.

When you Step through a UserObject the
entire context runs when UserObject is an
icon, has Show on Exec checked, or the
UserObject panel view is displayed.

SEE ALSO
Add to Panel, Secure, Select Objects, Step,
Trig Mode, and UserObject.
